Monday Recs

  • My priestess gave me a baggie of lavender for my birthday to help me sleep, and I stuck it next to my CPAP’s intake filter. I highly recommend the “put something that smells good and calming next to your intake” method of making sleep better with a CPAP. I’m guessing the thing I did where I tape it on there might be a bad idea if you’re at one of the higher pressures, since it might make it unable to get enough air, but since I’m only at a 7, it works well for me.
  • Kiva Bay draws pictures of feminists and they are wonderful. She’s working on a feminist magic deck. Her work is really sweet and fun and it’s really nice to see someone making something lovely and encouraging and energizing while all the #GamerGate shit seems to show little sign of ever stopping. I follow her on Twitter and she brings me joy.
  • Spellcaster by Claudia Gray is a really fun little YA Urban Fantasy series. It focuses really heavily on friendship and family and one of the protagonists has two dads, which is a nice alternative to the standard Gay-Best-Friend-Who-Angsts trope that so many novels seem to have picked up recently. It’s got a nice small town feel, sort of Sunnydale meets Star’s Hollow. It’s not something I’d recommend to people who don’t devour lots of YA Urban Fantasy stuff anyway, but if that genre’s your cup of tea, it’s fun. Kristine Hvam, narrator of one of my all-time favorites (Daughter of Smoke and Bone), does this trilogy and her voice is beautiful, soothing, and engaging; she really pulls you into the world.
  • Claudia Gray’s dimension-hopping A Thousand Pieces Of You is also a fun read with some really rich and beautiful worldbuilding.
  • I’ve been using Scribd to listen to audiobooks and it’s pretty good. The app doesn’t always work well– it’s not nearly as good as Audible’s– but the selection for both audiobooks and book-books is pretty good; it’s far superior to Amazon Unlimited, where I went through pretty much everything I was interested in listening to in the free trial month. (I get free membership if you sign up using my link, but so do you, and it helps get me access to the giant pile of books I talk about here, so it’s a good deal on all sides.)

In my own news, I made a single-serve website to show what #GamerGate is ruining at any given moment. (If they’re ruining something new and I haven’t noticed, message me on Twitter so I can update it.) I also set up a Patreon in case any of you want to help me figure out how to get paid for this kind of writing, which would be aces; I also have a tip jar.

GamerGate doesn’t want games to be art

So I realized something today that probably should’ve been obvious before, but here it is anyway: GamerGate doesn’t want games to be art. (For those of you new to this, here’s a primer on GamerGate.)

I mean, there’s a lot of other stuff going on with GamerGate: gaming is full of misogynistic pissbabies who are angry that women are interested in video games and are attempting to make their shitty clubhouse as awful as possible so we do not want to go into it, and also they hate transgender people a lot. Those are the bigger things going on.

But when you look at the stuff they’ve actually said about games journalism, they really, really don’t want any kind of subjective critique to exist, and when you look at the game developers they’ve targeted, they really, really don’t want challenging or interesting games to exist.

There are a lot of really interesting games that’ve come out, particularly in the last decade, that challenge ideas about what gaming is about, what gaming is for, and what qualifies as a game. Sometimes there are interesting little parts in big game titles that do this, where you get the moral questions in Dragon Age and other games like that, but usually it’s indies that are managing to do this, developers with a handful of supporters, companies with only a small number of employees, doing things that can afford to be experimental in ways that other games just can’t.

It’s not just that they’re failing to go after the big developers and their swag gifts to journalism and those shady areas where journalistic integrity and whether or not critique and reviews can be trusted, it’s that instead of going after journalists at all they’re mostly going after targets making interesting, challenging games that might actually have a chance at changing how people think of video games. They’re not getting the support and protection they should be getting from the big names in gaming, either– in fact, I keep seeing prominent GamerGaters recommended for me on the front page of Steam, which is a major (if not *the* major) game distribution hub.

It’s not just the “art” label that they’re rejecting– if you’ve ever seen the scorn a lot of gamers treat “casuals” with, you’re familiar with the attempts at gatekeeping that try to keep any gaming that’s actually accessible to people who don’t identify with “gamer culture”. I just think it’s interesting that the “big controversy” in gaming in 2015 is, in its attempt to throw women (especially trans women) out of the clubhouse with as violent means as they can get away with, has made its attempts to prove games are art a decade ago look a bit ridiculous– how could a community so dedicated to stifling creativity and critique be seen as a legitimate art form?